About the game
A neon road winds up through a sleeping city, one corner after another. Hold anywhere and your car kicks out into a drift; let go and it snaps straight down the road. That's the whole control scheme. The trick is timing: let go too early and you run wide, too late and you spin off the inside. Tight hairpins swing you round on the handbrake, and the road speeds up the further you get.
Ride close to the edge to build heat and the multiplier climbs from x1 to x4, but one wheel too far and you tumble off in slow motion. Grab coins on the way to buy new cars in the garage, chase the ghost of your best run, and drive the Daily Road: the same road for everyone today, with a day streak. This is an early access build: speed, corners and scoring will be tuned from real runs.
Features
- One button: hold anywhere, press Space or click to drift, let go to straighten
- Edge-hug multiplier from x1 to x4, plus bonuses for clean and perfect corners
- Smoke, skid marks, camera lean and a slow-motion tumble when you fall
- Ghost car and a BEST marker on the road from your best run
- Daily Road with a date-seeded road and a day streak, plus a five-day Daily Supply
- Eight code-drawn cars to buy with coins, and a mission board that ranks you up
How it’s built
- Pure HTML5 Canvas and vanilla JavaScript: no engine, no build step.
- The road is a seeded chain of straights at 45-degree steps, drawn as one thick isometric stroke; staying on it is a distance check against the nearest few segments.
- Drift is a simple model: the car turns while you hold, its travel direction lags its nose, and on release it snaps to the road if you're close enough.
- Difficulty was tuned with an autopilot that plays with human-like timing errors, so the first runs are fair.
- Every sound is synthesized in the browser at runtime, the same way as the other Labs games.



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