About the game
Your colony pod has crash-landed on a glowing alien frontier. By day you gather fiberwood, ore and biomass and build: walls, lamps, spike traps, Blasters, Arc Turrets, Mortars, Harvester Huts and Repair Beacons, each with three tiers and branching upgrades. At dusk the creatures pour out of their burrows and follow every open path to the pod. Skitters, Spitters, Brutes, Flyers, Burrowers and Glowmoths, then the Hive Mother on the last night of Crystal Marsh. Hold until dawn, level the pod, pick a perk, and do it again.
Three maps with three star tiers each, an Endless mode per map, salvage and a research tree between runs, starting kits, perks, pod skins and suits, missions, a daily supply track and a prize wheel. This is an early access build: balance, phone performance and the music are still being worked on, and updates will land here as they're done.
Features
- Eight buildings with three tiers, and two tier-3 branches for each turret
- Seven creatures and the Hive Mother boss, with flow-field pathing around your walls
- Three maps (Landing Meadow, Rust Canyon, Crystal Marsh) and three star tiers each
- Endless mode on every map once you clear it
- Salvage, a research tree, starting kits, perks, pod skins and suits
- Mid-run gear upgrades, missions, a daily supply track and a prize wheel
How it’s built
- Pure HTML5 Canvas and vanilla JavaScript: no engine, no build step.
- Ground textures and the colonist were generated locally with FLUX.1 schnell on the PC's own GPU.
- Night is a half-resolution darkness layer that every lamp, crystal and glowing plant cuts holes in.
- Built on the same code base as Nova Survivors and Jetpack Overdrive: input, saves, missions, wheel and sound.



Leaderboard