About the game
NOVA has a jetpack, a phase dash and a very long corridor. Hold to fly, let go to drop, and thread a growing storm of zappers, missiles, lasers, drones and turrets through five zones: Reactor, Skyline, Foundry, Deep and Core. Chain near misses to build Flow and multiply your coins. Dash to phase straight through hazards. Every 3,000 m the Sentinel boss shows up to end your run.
Between runs, spend coins on suits, jetpack skins and gadgets, chase daily missions, spin the prize wheel and stack head starts you fly yourself at boost speed. A global and crew leaderboard keeps score. Free, no account, no ads.
Features
- One-touch flying with a phase dash that passes through anything
- Five zones, each with its own hazards, music and gravity
- Five vehicles: Mech Walker, Hover Board, Flipside Rig, Street Bike, Wisp Orb
- The Sentinel: a boss fight every 3,000 m
- Shop, daily missions, prize wheel and stackable head starts
- Global and crew leaderboards that sync when you're back online
How it’s built
- Pure HTML5 Canvas and vanilla JavaScript: no engine, no build step.
- Every sound effect is synthesized in the browser at runtime; the in-run music is one looping track.
- The 3D hero was generated and rigged through Higgsfield (Meshy image-to-3D) and renders live inside the 2D canvas with three.js.
- The leaderboard is a small serverless API (Vercel and Neon). It signs the start of each run and rejects runs faster than the game allows.



Leaderboard