About the game
NOVA is dropped into a sealed arena with one Pulse Blaster and a swarm that never stops coming. You only move and dash: every weapon fires on its own. Each level-up offers a pick of three, so a run grows from a single blaster into Orbit Blades, Arc Coils, Homing Swarms, Laser Grids and more. Max a weapon, pair it with the right passive and a chest evolves it. The Warden arrives at 5:00 and the Core at 10:00. Last twelve minutes to extract.
Between runs, spend coins on a 12-node upgrade tree, hero cores, new arenas and charms, chase missions, claim the daily supply and spin the prize wheel after a boss kill. This is an early access build: the hero sprite, arena art, music and balance are still being worked on, and updates will land here as they're done.
Features
- Eight weapons, each with an evolution
- Elites, swarms and two bosses: the Warden and the Core
- Level-up drafts with rerolls and banishes
- A 12-node upgrade tree, hero cores, three arenas and eight charms
- Missions, a five-day daily supply and a prize wheel
- A once-per-run revive with Phoenix Protocol or a wheel token
How it’s built
- Pure HTML5 Canvas and vanilla JavaScript: no engine, no build step.
- A fixed 60 Hz simulation step, so a run plays the same at any frame rate.
- Built on the same code base as Jetpack Overdrive: input, saves, missions, wheel and sound.
- Early access: art, music and balance passes are next.



Leaderboard